An ace scout on the battlefield, Jolteon blitzes into Highlander with a great toolkit for offense, defense, and support.
Strategy Points:
“Evolutionary Thunder” has both instant and long-term reward, depending on when it’s used. If you wait a bit for your opponent to setup a full board, you can deal up to 60 damage with it. There is also the reward of an early Knock Out, when 10 extra damage is need.
You can run Devolution Spray to cycle this Poké-Power for extra damage. You can pair this with Flareon to have two Eevee that both grant damage dealing progress with their powers.
Togedemaru, Manectric, and Minun all work well with this Poké-Power with their own respective spread attacks that all cost one Lightning Energy.
“Speed Cheer” grants a rare effect of Energy cost reduction that lasts for your Lightning Pokémon.
Pokémon like Ampharos, Zebstrika, and Electrode all can stream their discard effect attacks with the bonus if them costing less on your next turn.
Something to note with attacks that say “discard all Lightning Energy attached to your Pokémon” is that with enough “Speed Cheer” counters, you can use a different type of Energy to provide the Colorless cost of the attack, and then you won’t discard any.
Example: If you use Regieleki’s “Target Bolt” or “Teraspark” with two “Speed Cheer” counters on it, you can have a basic Fire Energy attached to it to provide the Colorless cost. Because the game rules require you to do as much as possible, you get the full effects of one Energy and none are discarded.
“Flash Ray” provides a potential of 60 damage while providing Jolteon protection from your opponent’s Basic Pokémon next turn.
Jolteon’s free retreat allows for great pivot plays to handle Stage 1 and Stage 2 Pokémon that try to hit over this attack. You can run Xurkitree and/or Electrode as punishing walls against these threats. Both that can benefit from “Speed Cheer” if they get a Knock Out from one of their attacks.
Jolteon – Level X:
“Crackling Tempest” quickly stacks with “Evolutionary Thunder”, allowing up to 30 damage placed on your opponent’s Pokémon-Ex when used in combination.
The previously mentioned Xurkitree and Electrode combos for “Flash Ray” plays work well with this Poké-Power as well. Dialing up the severity of Pokémon-EX punishment.
“Numbing Needles” grants a long running paralysis-like effect on the opponent if you flip at least three heads. This works well against Stage 1 and Stage 2 Pokémon trying to hit over “Flash Ray” plays.
The previous mentioned Lightning Pokémon all appreciate the added protection of halting attacks while being able to have a wide range of pressure on your opponent’s bench.
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