Pokemon TCG Highlander – Database

Reminders:

  • 3 Multiples Max
  • (Edited cards have their changes made on them.)
  • You can only run 1 copy max of the following:
  • Trainer Cards
  • 1 Battle Compressor Max
  • 1 Dragon Elixer Max
  • 1 Great Haul Net Max
  • 1 Fairy Drop Max
  • 1 Great Catcher Max
  • 1 Iron Defender Max (Minus 20, not 30)
  • 1 Jumbo Ice Cream Max (Heals 60)
  • 1 Last Chance Potion (Heals 70 when your Pokemon is at 20HP or below.)
  • 1 Premium Power Pro Max (Plus 10, not 30)
  • 1 Super Potion Max
  • 1 Toy Catcher Max
  • Pokémon Tool/Technical Machine Cards
  • 1 Assault Vest Max
  • 1 Fighting Fury Belt Max
  • 1 Float Stone Max
  • 1 Multi Technical Machine 01 Max
  • 1 Punk Helmet Max (3 damage counters)
  • 1 Sacred Charm Max
  • Supporter Cards
  • 1 Grimsley’s Move Max
  • 1 Gardenia Max
  • 1 Lysandre (Boss’s Orders) or Guzma Max (not both)
  • 1 Serena Max
  • 1 Steven’s Resolve Max
  • Stadium Cards
  • 1 Broken Time-Space Max
  • Special Energy Cards
  • 1 Triple Acceleration Energy Max
  • 1 V Guard Energy Max
  • Cards with (*) have their damage modifiers changed (usually 10 less than the original effect.)
  • You can find text changed cards here.
  • Draft tournaments go on a Google Doc priority system. The first people to register a list get card priority. I will message you if the cards that you want to use are gone. The deck reworks have been highly successful so far, thanks in part for the design philosophy of each Pokémon being strong in their own way.
  • You are allowed to print off your own Highlander cards in the case that you get sniped. While I can provide sleeves, you must print pre-evolutions for any Pokemon you print and bring. Printing must be done in color to help players recognize typing/weakness/resistance/attack costs. You can print 9 cards per page by highlighting every image in a folder and choosing the “wallet” size option while checking the “fit picture to frame” box.

First Turn Reminders:

  • You cannot use new Highlander mechanics on your first turn: Form Changes, Z-Crystal (no attachment as you end your turn), Emergency Attachment, and Evosoda are not allowed.
  • The player going 2nd can attach 2 Energy Cards from their hand throughout their first turn.
  • The player going 2nd has shuffle armor on their entire hand. If the opponent plays a card like N or Iono, the player going 2nd can selectively choose any card to shuffle in, then draw up to 6.
  • The player going 2nd cannot be benched. If their only Pokémon is removed, they are allowed to take their first turn. The first Pokémon they play instantly becomes their Active. If they end without an Active Pokémon, they lose the game.