Pokémon TCG Highlander

Beedrill – Pokémon TCG Highlander

Pre Evolutions:

Form Change:

Beedrill moves into Highlander with high damage and disruption all by itself. But it doesn’t stop there; supporting any of Beedrill’s option slots with other Pokemon will skyrocket your game-winning momentum with a low cost of resources.

Strategy Points:

  • “Double Scrap” provides an easy form of Pokémon Tool Card removal, undermining decks that depend off of cards like Float Stone and EXP. Share to maintain their momentum.
  • Pivot plays from Accelgor’s “Deck and Cover” and Frosmoth’s “Icy Wind” pairs well with “Double Scrap” removing Pokémon Tool cards that attempt to work around it, such as Windup Arm and Sparkling Robe.
  • “Band Attack” already does great damage for one Energy. But with the help from Celebi and Torterra, you can quickly swarm your field with a lot of Stage 2 Grass Pokemon. Broken Time-Space, Skyfield, and Turffield Stadium are great Stadium cards to have out for these combos.
  • You only need the Pokémon to have the listing of “Stage 2 Grass Type” for “Band Attack”. For a fast blitz of high damage, use Cradily or Rillaboom to shortcut those Pokémon without having to actually evolve them.
  • “Needle Shock” is one of the only options in all of Highlander with guaranteed Paralysis. When you tally in Poison, this attack will stop a plethora of big attackers while locking in a KO the next turn.
  • Weedle provides a strong recovery attack with “Rescue Sting”, allowing you to have assurance with cycling your Pokémon lines back in and play aggressively early on with cards like Professor’s Research and Quick Ball.
  • Kakuna’s “Speed Evolution” allows for Beedrill to be played as early as your 2nd turn. Use Wally on the first turn to attack and double shortcut to Beedrill, allowing for at least 50 damage to be done on your next turn for the one Energy.
  • Mega Beedrill:
  • “Adaptability” serves as the final nail in the coffin against certain defensive Pokemon trying to hinder Beedrill’s high damage potential. Ironically, this Ability provides a way for Beedrill to be played in a highly effective way for non-Grass decks, requiring only a Rainbow or Luminous Energy to usually KO any Pokémon with a Grass Weakness.
  • With a Bench of five Stage 2 Grass Pokémon, “Band Attack” will do 120 damage for one Energy. With the previous mentioned strategies, an overwhelmed opponent could lose their momentum at any point in the game.
SPIRE_FAN

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