Vaporeon – Pokémon TCG Highlander

Posted by:

|

On:

|

,

Pre Evolution:

Form Change:

Strong on the back river and in the performance pool, Vaporeon enters Highlander with strong sustainability for your team and a high damage ceiling.

Strategy Points:

  • “Vitality Cheer” grants a great reward for your active Water Pokémon as you take a Prize Card. The +20 HP can help with momentum and survivability. This includes Vaporeon as well, if it’s your active Pokémon.
    • Because it doesn’t specifically require your Water Pokémon to deal damage for the Knock Out, you can use other Pokémon to achieve this.
    • Greninja’s “Water Shuriken” (and Greninja BREAK’s “Giant Water Shuriken”) and Meowscarada’s “Bouquet Magic” count for this requisite. You can also use hit and run attackers like Donphan, Lokix, and Starmie to switch into a Water Pokémon you want to get the “Vitality Counter.”
  • “Cleanse Away” has a high (anti) damage ceiling when you account for healing potential. The attack is a reliable way to counter spread damage strategies. Which can lure out your opponent to potentially over extend with a potentially under prepared non-spread strategy.
    • Serperior, Butterfree, Garganacl, and Nidoqueen are all great partners to enhance the healing rates of this attack. They also can provide great typing coverage for Water resisting Pokémon that have a weakness to Grass and Fighting.
  • “Deep Squall” alerts opponent’s on their OHKO radar. With the previous mentioned healing strategies plus cards like Potion and Lana, you can potentially stream 110 damage attacks each turn.
    • EXP. Share is the perfect Pokémon Tool card for Vaporeon, allowing for your Water attackers to push a lot of offensive and defensive pressure, to then have one of their basic Energy cards go to Vaporeon for a retaliating “Deep Squall.”
  • Vaporeon – Level X:
  • “Filtered Boundaries” keeps protection from Special Conditions on your Water Pokémon. This can swing matchups against deck styles that focus on any of the five Special Conditions. This also allows your Water Pokémon to use their Poké-Powers without Special Condition negation.
  • “Splashing Turn” can do up to 80 damage thanks to its spread range. Though you would win the game by default if you got six Knock Outs, you can stack up a lot of “Vitality Counters” if you keep your eye out for plays with this attack.