Reminders:
- 3 Multiples Max
- 1 Assault Vest Max
- 1 Battle Compressor Max
- 1 Fairy Drop Max
- 1 Fighting Fury Belt Max
- 1 Float Stone Max
- 1 Gardenia Max
- 1 Great Catcher Max
- 1 Lysandre (Boss’s Orders) or Guzma Max
- 1 Multi Technical Machine 01 Max
- 1 Serena Max
- 1 Steven’s Resolve Max
- 1 Toy Catcher Max
- 1 Triple Acceleration Energy Max
- 1 V Guard Energy Max
- Cards with (*) have their damage modifiers changed (usually 10 less than the original effect.)
- You can find text changed cards here.
- Draft tournaments go on a Google Doc priority system. The first people to register a list get card priority. I will message you if the cards that you want to use are gone. The deck reworks have been highly successful so far, thanks in part for the design philosophy of each Pokémon being strong in their own way.
- You are allowed to print off your own Highlander cards in the case that you get sniped. While I can provide sleeves, you must print pre-evolutions for any Pokemon you print and bring. Printing must be done in color to help players recognize typing/weakness/resistance/attack costs. You can print 9 cards per page by highlighting every image in a folder and choosing the “wallet” size option while checking the “fit picture to frame” box.
First Turn Reminders:
- You cannot use new Highlander mechanics on your first turn: Form Changes, Z-Crystal (no attachment as you end your turn), Emergency Attachment, and Evosoda are not allowed.
- The player going 2nd can attach 2 Energy Cards from their hand throughout their first turn.
- The player going 2nd has shuffle armor on their entire hand. If the opponent plays a card like N or Iono, the player going 2nd can selectively choose any card to shuffle in, then draw up to 6.
- The player going 2nd cannot be benched. If their only Pokémon is removed, they are allowed to take their first turn. The first Pokémon they play instantly becomes their Active. If they end without an Active Pokémon, they lose the game.